Idle: 6 clips
sway, a twitchy head-snap idle, hunched and rasping, searching and sniffing, dormant, and waking up from dormant
Assets › 3D
Everything a horde needs, keyed by hand: 42 zombie and creature animations, plus 8 moving versions with root motion. Shambling walks with dead arms, reaching arms and a dragging limp, a lurching run and a fast-zombie sprint, shuffling turns, claw swipes with either hand, grabs and bites, a lunge, banging on a door, hits from the front, back, left and right, a stagger, a knockdown and getting back up, three deaths, rising from the ground, a scream, feeding, and a crawler that drags itself along on its arms. All on the standard humanoid skeleton of Room 3D's premade characters and the Low-Poly Characters, so they play on those as they are, and retarget to any humanoid by bone name. Perfect with Shooter Animations for a zombie shooter.

A few of the clips as they come, on the plain Mannequin: the limping shamble with its dragging foot, a two-swipe combo, the fast zombie's sprint, and a knockdown that won't stay down.
Click a picture to see it full size.







sway, a twitchy head-snap idle, hunched and rasping, searching and sniffing, dormant, and waking up from dormant
three shambling walks (dead arms, reaching arms, a dragging limp), a lurching run, a fast-zombie frenzy sprint, and shuffling turns left and right
claw swipes with the right and the left hand, a two-swipe combo, a two-hand grab, grab and bite, a biting loop to hold on with, a lunge and banging on a door
hits from the front, back, left and right and to the head, a stagger, a knockdown and getting back up
falling forward, blown backward, collapsing to the knees, and rising from the ground afterwards
a scream, an alert, kneeling to feed, a feeding loop and snapping up from feeding
a legless-style crawl on the arms, its idle, a grab-and-bite from the floor and its death
every clip that travels comes again as "(moving)" with root motion in the Hips; the in-place ones list the speed to move at so the feet stay planted
clips.json marks footsteps, the crawler's hand plants, swipes landing, grabs, bites, door bangs, hits, knees and body hitting the ground, the scream and the alert
a README, a full clip table (CLIPS.md) and INTEGRATION.md for Room 3D, Godot, GameMaker, Unity and Unreal, with event code for Godot and GameMaker
"+ moving" means the clip also comes as a root-motion version. Loops end on the pose they start with; switch looping on in your engine for the ones marked loop.
The full terms: the Guidry Games Animation Pack License, LICENSE.txt in the download, on the same lines as our asset license.
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No. The clips are plain GLB and FBX files that work in Godot, Unity, Unreal, Blender and any engine that reads them. Room 3D is the easy way to get 3D animated characters into GameMaker, and the pack includes a folder Room 3D adds in one step.
Every Room 3D premade character (the Zombie suits them best) and every Low-Poly Characters figure, as they are, and any character rigged with Room 3D's Rig Character. Other humanoids take them through retargeting by bone name: the skeleton uses Mixamo's bone names without the "mixamorig:" prefix.
Yes: the same skeleton, frame rate and conventions. Put the Shooter Animations on the player and these on the horde for a zombie shooter. The Shooter + Zombie bundle has both for $24.99.
No. The motion is exaggerated and creepy (lurching, twitching, grabbing and biting) but there's no blood or gore in the clips or the pictures; how your own game looks is up to you.
Yes, in as many games and projects as you like, free or commercial. You can't resell or share the animations themselves. See LICENSE.txt in the download.
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Write to us from the About page and we'll sort it out.