The Mannequin and the commando with a pistol and a rifle beside two zombies and two mannequins, under the title Shooter + Zombie

Assets › 3D

Room 3D Shooter + Zombie Animations

Everything for a third-person zombie shooter, keyed by hand on one skeleton. Shooter Animations gives the player 49 pistol and rifle clips: aim, 8-way aimed walks, fire, reload, crouch, hits and deaths, with a low-poly pistol and rifle and their effects. Zombie & Creature Animations gives the horde its 42 clips: shambles, a fast-zombie sprint, swipes, grabs, bites, hits, deaths and a crawler. Player and horde on the same skeleton, frame rate and conventions.

  • 2 animation packs: Shooter Animations: Pistol & Rifle and Zombie & Creature Animations
  • 91 hand-keyed clips (49 + 42), plus 29 moving versions with root motion (21 + 8)
  • The same skeleton, frame rate and conventions in both, with root-motion versions and event frames
  • A low-poly pistol and rifle, muzzle, smoke and shell effects and finger grip poses from the Shooter pack
  • GLB and FBX; for Room 3D, Godot, GameMaker and any engine
  • $24.99 for both (the packs are $14.99 each, $29.98 together)
  • Each pack also downloads on its own from your account page

See them move

From the Zombie pack: Shamble Walk Limp, Attack Combo, Frenzy Sprint and Knockdown into Get Up

A few of the horde's clips as they come, on the plain Mannequin. Each pack's own page has its previews and its full clip list.

Gallery

Click a picture to see it full size.

What's inside

2Packs
1Skeleton
2Weapons
49Shooter clips
42Zombie clips
30Frames a second
  • GLB (one file, every clip)
  • FBX (one clip a file)
  • clips.json with events
  • Room 3D files
  • Clip and integration guides

Shooter Animations: Pistol & Rifle

The player: 49 clips (+21 moving versions) of idles, aiming, aimed walks in 8 directions, jogs and a sprint, single shots, rapid and full-auto fire, reloads, crouching with aim, walk, fire and a rifle reload, hits, deaths, a grenade throw and cover peeks, with a low-poly pistol and rifle, effects and finger grip poses.

Zombie & Creature Animations

The horde: 42 clips (+8 moving versions) of idles, shambles, a lurch run, a frenzy sprint, claw swipes, grabs and bites, hits from every side, knockdown and get up, deaths, a scream, feeding and a crawler.

Engine notes

  • Each pack comes complete with its own README and guides; the engine notes are on each pack's page.
  • Room 3D, Godot and any engine that reads GLB or FBX: the same skeleton, so one character can play both packs' clips.
  • GameMaker: bring the clips onto your characters in Room 3D and save the room into your project.

License

  • One purchase covers one buyer: one person, or one company and the people working on its projects.
  • Use the animations, weapons and effects in any number of games, apps and other projects, free or commercial, on any platform.
  • Change them as much as you like: retime, retarget, recolor. No credit required.
  • Ship them inside your games and their project files; don't sell or share them on their own, or as an animation pack, asset pack, library or template.

The full terms: the Guidry Games Animation Pack License, LICENSE.txt in each pack's download, on the same lines as our asset license.

Coming soon

Leave your email and we'll tell you when Room 3D Shooter + Zombie Animations is out, with a launch discount.

Questions

What do I get on my account page?

Both packs, each as its own download, the same as buying them one by one.

Do I need Room 3D?

No. The clips are plain GLB and FBX files that work in Godot, Unity, Unreal, Blender and any engine that reads them. Room 3D is the easy way to get 3D animated characters into GameMaker.

I already have one of the packs.

Then buy the other one on its own: the Shooter Animations or the Zombie & Creature Animations.

Can I use them in a game I sell?

Yes, in any number of your games and projects, free or commercial, changed or not, with no credit needed. Just don't resell or share the files themselves.

How do I get it after paying?

Sign in before you buy. Right after checkout, the download appears on your account page, and it stays there.

Something's wrong with my download.

Write to us from the About page and we'll sort it out.