Mannequin
plain grey test figure with dark joints; 3808 triangles, 1.80 m tall
Assets › 3D
A cast of 11 stylized low-poly characters, all rigged on one shared humanoid skeleton and animated: a mannequin, a commando, a zombie, two teen adventurers, a knight, a robot and four townsfolk. Each comes with 8 animations (idle, walk, run, jump, attack, hit, death and a T-pose) as GLB and FBX, plus a static OBJ, with tiny palette textures. Drop them into Godot, Unity, Unreal or any glTF tool, or into GameMaker with Room 3D. Standard bone names make it easy to put your own animations on them.
Every character shares the same skeleton and the same set of animations, so anything you make or buy for one works on all of them. Walk and run are in place with planted feet (about 1.1 and 3.0 metres a second), ready for your character controller.
Drag to turn, pinch or scroll to zoom. These are web preview copies; the download has the full files in GLB, FBX and OBJ.
Plain grey test figure with dark joints; 3808 triangles, 1.80 m tall.
Click a picture to see it full size.














plain grey test figure with dark joints; 3808 triangles, 1.80 m tall
soldier: camouflage, helmet with goggles, vest with pouches, backpack; 6226 triangles, 1.83 m tall
green-skinned zombie in a torn shirt; shambles with its arms forward; 4192 triangles, 1.79 m tall
teen in a teal hoodie, jeans and trainers; 4954 triangles, 1.84 m tall
the same teen in a red hoodie with dark jeans; 4954 triangles, 1.84 m tall
plate armor, great helm with plume, blue tabard; 5596 triangles, 1.89 m tall
boxy friendly robot with glowing eyes and chest light; 4400 triangles, 1.90 m tall
adult townsperson, blue shirt; 4322 triangles, 1.83 m tall
adult townsperson, green shirt, beard; 4450 triangles, 1.82 m tall
adult townsperson, yellow top; 4444 triangles, 1.83 m tall
older townsperson, purple jacket; 4336 triangles, 1.81 m tall
TPose, Idle, Walk, Run, Jump, Attack, Hit, Death at 30 fps; Walk/Run in place with planted feet (1.1 and 3.0 m/s)
32 bones, Mixamo-style names, T-pose; maps to Unity Humanoid and Godot's humanoid profile (SKELETON.txt)
README with scale, axes, counts and setup for Godot, Unity, Unreal and GameMaker (Room 3D)
The full terms: the asset license (LICENSE.txt in the download).
Leave your email and we'll tell you when Low-Poly Characters is out, with a launch discount.
Yes. They all share one humanoid skeleton with standard bone names. Unity's Humanoid rig and Godot's humanoid bone map pick them up, so animations retarget onto them; the guide's skeleton table lists every bone.
With Room 3D: open the GLB, place the character in a 3D room, play its animations and save the room into your GameMaker project.
Yes: the character stays where it is and your code moves it (about 1.1 m/s walking and 3.0 m/s running for the feet to match the ground).
Yes, in as many games as you like, free or commercial. You can't resell or share the models themselves. See the asset license.
Sign in before you buy. Right after checkout, the download appears on your account page, and it stays there.
Write to us from the About page and we'll sort it out.