Ten of the Brawlers in their fight stances under the title Brawlers 3D Pack: heroes, robots, an alien, the duck and two golems

Assets › 3D

Brawlers 3D Pack

A whole fighting-game roster in one bright chibi and toon style: 29 fighters, from 13 street heroes and 10 robots and mechs to two space aliens, a tough duck and three 2.4-metre golems. Every one is rigged on one shared humanoid skeleton and has the same 23 animations, fight moves included: fight stance, jab, punch, uppercut, kick, block, hits from the front and back, knockouts, walks, runs, jumps and a victory. Every fighter comes in a high and a low game version, as GLB and FBX with PBR textures, at real-world size. Ready-to-run demo projects for Godot 4 and GameMaker (made with Room 3D) are included.

  • 29 rigged, animated fighters: 13 heroes, 10 robots, 2 aliens, Rocco the duck and 3 golems
  • The same 23 animations on every fighter, with jab, punch, uppercut, kick and block
  • One 22-bone humanoid skeleton with standard names, and finger bones on 12 fighters
  • Contact frames for every attack, the moment to check for a hit
  • High (40,000 triangles, 2048 px) and low game versions (14,000 triangles, 1024 px)
  • GLB and FBX, PBR metal/roughness textures, metres, origin at the feet
  • Godot 4.7 demo (character select + animation viewer) and GameMaker demo

See them fight

Six of the Brawlers in motion

Straight from the pack: six of the fighters side by side. All 29 share one skeleton and one set of 23 animations, so a move made for one plays on all of them, from the 1.3 m heroes to the 2.4 m golems. Walk, Run, Sprint, the strafes and the idles are in place, ready for your character controller.

Try them in 3D

Drag to turn, pinch or scroll to zoom. These are web preview copies of eight of the low game versions; the download has all 29 fighters in high and low versions, as GLB and FBX.

Bald street brawler in a white tee and red trousers, with finger bones; 14,000 triangles (low), 1.52 m tall.

Gallery

Click a picture to see it full size.

What's inside

29Fighters
23Animations each
22Bones
12With finger bones
14kTriangles (low)
2048 / 1024Texture px
30Frames a second
116Model files
  • GLB (glTF 2.0, textures inside)
  • FBX with textures folder
  • PBR JPEG textures
  • models.json
  • Skeleton guide
  • Godot 4.7 demo
  • GameMaker demo

13 heroes

Tank, Rosa, Gearhead, Hood, Sparky, Mischief, Pegleg Pete, Moss, Red, Ruby Knuckles, Spike, Dash and Bjorn the viking: chibi street fighters, 1.33-1.62 m

10 robots and mechs

Ironclad, Boltjaw, Comet, Crash Test Buddy, Crimson Sentinel, Astro, Hardhat, Jetclaw, Maskbot and Turbo Bot, 1.62-2.00 m

Aliens and monsters

Cadet Zorp and Vex from space, Rocco Quackstone the tough duck, and three 2.4 m golems: Frostcrag (ice), Magmaw (lava) and Boulder (stone)

23 animations

Idle, FightIdle, Walk, WalkBack, StrafeLeft, StrafeRight, Run, Sprint, Jump, JumpStart, Fall, Land, Jab, Punch, Uppercut, Kick, Block, Hurt, HurtBack, Die, DieBack, Roll and Victory at 30 fps, on every fighter; the walks, runs and idles in place

Fight-ready

contact frames for every attack (Jab 6, Punch 10, Uppercut 11, Kick 13), hits from the front and from behind, knockouts forward and backward, and a jump split into start, fall and land for any height

Shared skeleton

22 bones with Mixamo-style names, for Unity Humanoid, Unreal's IK Retargeter and Godot's BoneMap; finger bones on the 12 fighters whose fingers are modelled apart

Two versions of everything

high (40,000 triangles, 2048 px textures) for close-ups and renders, and low for games (14,000 triangles, 1024 px; Hood 27,900)

Demos and guide

a Godot 4.7 project (character select screen and an animation viewer), a GameMaker 3D room with all 29 fighters, previews, a contact sheet, models.json and a README with setup for Godot, GameMaker, Unity, Unreal and Blender

Engine notes

  • Godot: import the GLB (textures and clips inside); set Loop Mode on the looping clips in Advanced Import Settings; the bones map to SkeletonProfileHumanoid for retargeting. The demo project shows it all.
  • GameMaker: open demos/gamemaker/BrawlersPackDemo.yyp (LTS 2026 or 2024.14+) and press Run; Up and Down switch the move every fighter plays, and each fighter is an object you can place. For your own rooms, open the GLB files in Room 3D (guidrygames.com/room3d.html) and save into your project.
  • Unity: import the FBX with its textures folder, Rig > Humanoid (bones map by name), tick Loop Time on the looping clips; or use the GLB with glTFast.
  • Unreal: import the FBX as a skeletal mesh with animations at scale 1; flip the normal maps' green channel; an IK Retargeter maps the shared bone names in one step.

License

  • One purchase covers one buyer: one person, or one company and its team.
  • Use the assets in unlimited games and apps, commercial or not, on any platform.
  • Change them as much as you like.
  • Don't resell or redistribute the assets themselves, or put them in other asset packs or templates.

The full terms: the asset license (LICENSE.txt in the download).

Coming soon

Leave your email and we'll tell you when Brawlers 3D Pack is out, with a launch discount.

Questions

Can I put my own animations on them?

Yes. All 29 share one 22-bone humanoid skeleton with standard (Mixamo-style) bone names, so Unity's Humanoid rig, Unreal's IK Retargeter and Godot's BoneMap pick them up. The README lists every bone, and the finger bones where a fighter has them.

Which version should I use in my game?

The low version (14,000 triangles, 1024 px textures) is made for games, desktop and mobile. The high version (40,000 triangles, 2048 px) is for close-ups, cutscenes and renders.

How do I know when a punch lands?

Each attack has a contact frame at 30 fps: Jab 6, Punch 10, Uppercut 11, Kick 13. Check for a hit on that frame.

Are there weapons or props?

No: this pack is the fighters and their moves. For props, see the Rift Blade and Wickerpine packs.

How do I use them in GameMaker?

Open the included demo project and press Run. To build your own rooms, open the GLB files in Room 3D, place them in a 3D room and save it into your GameMaker project.

Can I use them in a game I sell?

Yes, in as many games as you like, free or commercial. You can't resell or share the models themselves. See the asset license.

How do I get it after paying?

Sign in before you buy. Right after checkout, the download appears on your account page, and it stays there.

Something's wrong with my download.

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