13 heroes
Tank, Rosa, Gearhead, Hood, Sparky, Mischief, Pegleg Pete, Moss, Red, Ruby Knuckles, Spike, Dash and Bjorn the viking: chibi street fighters, 1.33-1.62 m
Assets › 3D
A whole fighting-game roster in one bright chibi and toon style: 29 fighters, from 13 street heroes and 10 robots and mechs to two space aliens, a tough duck and three 2.4-metre golems. Every one is rigged on one shared humanoid skeleton and has the same 23 animations, fight moves included: fight stance, jab, punch, uppercut, kick, block, hits from the front and back, knockouts, walks, runs, jumps and a victory. Every fighter comes in a high and a low game version, as GLB and FBX with PBR textures, at real-world size. Ready-to-run demo projects for Godot 4 and GameMaker (made with Room 3D) are included.

Straight from the pack: six of the fighters side by side. All 29 share one skeleton and one set of 23 animations, so a move made for one plays on all of them, from the 1.3 m heroes to the 2.4 m golems. Walk, Run, Sprint, the strafes and the idles are in place, ready for your character controller.
Drag to turn, pinch or scroll to zoom. These are web preview copies of eight of the low game versions; the download has all 29 fighters in high and low versions, as GLB and FBX.
Bald street brawler in a white tee and red trousers, with finger bones; 14,000 triangles (low), 1.52 m tall.
Click a picture to see it full size.








Tank, Rosa, Gearhead, Hood, Sparky, Mischief, Pegleg Pete, Moss, Red, Ruby Knuckles, Spike, Dash and Bjorn the viking: chibi street fighters, 1.33-1.62 m
Ironclad, Boltjaw, Comet, Crash Test Buddy, Crimson Sentinel, Astro, Hardhat, Jetclaw, Maskbot and Turbo Bot, 1.62-2.00 m
Cadet Zorp and Vex from space, Rocco Quackstone the tough duck, and three 2.4 m golems: Frostcrag (ice), Magmaw (lava) and Boulder (stone)
Idle, FightIdle, Walk, WalkBack, StrafeLeft, StrafeRight, Run, Sprint, Jump, JumpStart, Fall, Land, Jab, Punch, Uppercut, Kick, Block, Hurt, HurtBack, Die, DieBack, Roll and Victory at 30 fps, on every fighter; the walks, runs and idles in place
contact frames for every attack (Jab 6, Punch 10, Uppercut 11, Kick 13), hits from the front and from behind, knockouts forward and backward, and a jump split into start, fall and land for any height
22 bones with Mixamo-style names, for Unity Humanoid, Unreal's IK Retargeter and Godot's BoneMap; finger bones on the 12 fighters whose fingers are modelled apart
high (40,000 triangles, 2048 px textures) for close-ups and renders, and low for games (14,000 triangles, 1024 px; Hood 27,900)
a Godot 4.7 project (character select screen and an animation viewer), a GameMaker 3D room with all 29 fighters, previews, a contact sheet, models.json and a README with setup for Godot, GameMaker, Unity, Unreal and Blender
The full terms: the asset license (LICENSE.txt in the download).
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Yes. All 29 share one 22-bone humanoid skeleton with standard (Mixamo-style) bone names, so Unity's Humanoid rig, Unreal's IK Retargeter and Godot's BoneMap pick them up. The README lists every bone, and the finger bones where a fighter has them.
The low version (14,000 triangles, 1024 px textures) is made for games, desktop and mobile. The high version (40,000 triangles, 2048 px) is for close-ups, cutscenes and renders.
Each attack has a contact frame at 30 fps: Jab 6, Punch 10, Uppercut 11, Kick 13. Check for a hit on that frame.
No: this pack is the fighters and their moves. For props, see the Rift Blade and Wickerpine packs.
Open the included demo project and press Run. To build your own rooms, open the GLB files in Room 3D, place them in a 3D room and save it into your GameMaker project.
Yes, in as many games as you like, free or commercial. You can't resell or share the models themselves. See the asset license.
Sign in before you buy. Right after checkout, the download appears on your account page, and it stays there.
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