Eli and Nora
the teen campers: Eli in a green field jacket and hoodie (1.72 m), Nora in a red parka and scarf (1.66 m), both with backpacks
Assets › 3D
A dark-forest survival-horror set in one stylised, hand-painted look: two teen campers and four forest horrors, up to the 4.4-metre antlered Hollow King, all rigged on one shared humanoid skeleton with 13 animations each. Add a posed black wolf and crawler and 31 props for a night in the woods: pines, ferns and brambles, an old log cabin, a campsite, a mossy shrine and the gear to survive it, from the flashlight and hatchet to flares and batteries. Every model comes in a high and a low game version, as GLB and FBX with PBR textures, at real-world size. Ready-to-run demo projects for Godot 4 and GameMaker (made with Room 3D) are included. It matches our 2D Wickerpine kit and the Wickerpine 3D game.

The six characters, straight from the pack's own turntables: Eli and Nora, the campers, then the Cultist, the Scavenger, the 2.9 m Stalker and the Hollow King. All six share one skeleton and one set of 13 animations, so a clip made for one plays on all of them. Walk, Run, Sprint and the idles are in place, ready for your character controller.
Drag to turn, pinch or scroll to zoom. These are web preview copies of the low game versions; the download has every model in high and low versions, as GLB and FBX.
The hero: green field jacket, hoodie and backpack; 16,000 triangles (low), 1.72 m tall.
Click a picture to see it full size.












the teen campers: Eli in a green field jacket and hoodie (1.72 m), Nora in a red parka and scarf (1.66 m), both with backpacks
the Cultist in a hooded robe and skull mask (1.85 m), the masked Scavenger (1.80 m), the pale-masked Stalker (2.90 m) and the Hollow King boss, dead branches with an antler crown (4.40 m)
Idle, Walk, Run, Sprint, Combat Idle, Attack, Punch, Hit, Death, Jump Start, Jump Loop, Jump Land and Roll at 24 fps, on every character; the walk, runs and idles in place
22 bones with Mixamo-style names, mapped to Unity Humanoid, the UE5 mannequin and Godot's humanoid profile (SKELETON.md)
a black wolf (1.45 m long) and a long-legged crawler, posed models without a skeleton: move them from code or rig them in your 3D program
pine tree (9 m), dead pine, sapling, bush, ferns, brambles, glowing mushrooms, toadstool, tree stump, fallen log and boulder
mossy steps, stone block, mossy ledge, walkway, log cabin, campfire, tent, forest shrine, lantern post, fence and gate
flashlight, spotlight, hatchet, hand lantern, flare, key, battery, first-aid pouch and charm
high (props 10k-60k triangles, characters 60k-70k, 2048 px textures) and low for games (props 1k-8k, the sapling and ferns up to 19.5k, characters 16k-20k, 1024 px)
a Godot 4.7 project (a night forest campsite and a character viewer with every animation), a GameMaker 3D room, previews, models.json and a README with setup for Godot, GameMaker, Unity, Unreal and Blender
The full terms: the asset license (LICENSE.txt in the download).
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Yes. All six characters share one 22-bone humanoid skeleton with standard (Mixamo-style) bone names, so Unity's Humanoid rig, Unreal's IK Retargeter and Godot's BoneMap pick them up. SKELETON.md lists every bone and its mapping.
They're posed models with no skeleton: slide, bob, lean and lunge them from code, or rig them in your 3D program.
The low version (16k-20k triangles per character, mostly 1k-8k per prop, 1024 px textures) is made for games, desktop and mobile. The high version is for close-ups, cutscenes and renders.
Open the included demo project and press Run. To build your own rooms, open the GLB files in Room 3D, place them in a 3D room and save it into your GameMaker project.
Yes, in as many games as you like, free or commercial. You can't resell or share the models themselves. See the asset license.
Sign in before you buy. Right after checkout, the download appears on your account page, and it stays there.
Write to us from the About page and we'll sort it out.