The Hollow King, the Cultist and the Stalker at a mossy forest shrine at night, with a black wolf and a crawler

Assets › 3D

Wickerpine 3D Pack

A dark-forest survival-horror set in one stylised, hand-painted look: two teen campers and four forest horrors, up to the 4.4-metre antlered Hollow King, all rigged on one shared humanoid skeleton with 13 animations each. Add a posed black wolf and crawler and 31 props for a night in the woods: pines, ferns and brambles, an old log cabin, a campsite, a mossy shrine and the gear to survive it, from the flashlight and hatchet to flares and batteries. Every model comes in a high and a low game version, as GLB and FBX with PBR textures, at real-world size. Ready-to-run demo projects for Godot 4 and GameMaker (made with Room 3D) are included. It matches our 2D Wickerpine kit and the Wickerpine 3D game.

  • 6 rigged, animated characters: Eli, Nora, the Cultist, the Scavenger, the Stalker and the Hollow King boss
  • 13 animations on every character, from idle and sprint to attack, roll and death
  • One 22-bone humanoid skeleton with standard names: retargets in Unity, Unreal and Godot
  • 2 posed creatures (a black wolf and a long-legged crawler) and 31 props
  • High (up to 70k triangles, 2048 px) and low game versions (characters 16k-20k, 1024 px)
  • GLB and FBX, PBR metal/roughness textures, metres, origin at the feet
  • Godot 4.7 and GameMaker demo projects

See them up close

Eli, Nora, the Cultist, the Scavenger, the Stalker and the Hollow King turning on the spot

The six characters, straight from the pack's own turntables: Eli and Nora, the campers, then the Cultist, the Scavenger, the 2.9 m Stalker and the Hollow King. All six share one skeleton and one set of 13 animations, so a clip made for one plays on all of them. Walk, Run, Sprint and the idles are in place, ready for your character controller.

Try them in 3D

Drag to turn, pinch or scroll to zoom. These are web preview copies of the low game versions; the download has every model in high and low versions, as GLB and FBX.

The hero: green field jacket, hoodie and backpack; 16,000 triangles (low), 1.72 m tall.

Gallery

Click a picture to see it full size.

What's inside

6Characters
13Animations each
2Creatures
31Props
22Bones
2048 / 1024Texture px
156Model files
  • GLB (glTF 2.0, textures inside)
  • FBX with textures folder
  • PBR JPEG textures
  • models.json
  • Skeleton guide
  • Godot 4.7 demo
  • GameMaker demo

Eli and Nora

the teen campers: Eli in a green field jacket and hoodie (1.72 m), Nora in a red parka and scarf (1.66 m), both with backpacks

Four forest horrors

the Cultist in a hooded robe and skull mask (1.85 m), the masked Scavenger (1.80 m), the pale-masked Stalker (2.90 m) and the Hollow King boss, dead branches with an antler crown (4.40 m)

13 animations

Idle, Walk, Run, Sprint, Combat Idle, Attack, Punch, Hit, Death, Jump Start, Jump Loop, Jump Land and Roll at 24 fps, on every character; the walk, runs and idles in place

Shared skeleton

22 bones with Mixamo-style names, mapped to Unity Humanoid, the UE5 mannequin and Godot's humanoid profile (SKELETON.md)

Two creatures

a black wolf (1.45 m long) and a long-legged crawler, posed models without a skeleton: move them from code or rig them in your 3D program

Forest

pine tree (9 m), dead pine, sapling, bush, ferns, brambles, glowing mushrooms, toadstool, tree stump, fallen log and boulder

Ground and camp

mossy steps, stone block, mossy ledge, walkway, log cabin, campfire, tent, forest shrine, lantern post, fence and gate

Items

flashlight, spotlight, hatchet, hand lantern, flare, key, battery, first-aid pouch and charm

Two versions of everything

high (props 10k-60k triangles, characters 60k-70k, 2048 px textures) and low for games (props 1k-8k, the sapling and ferns up to 19.5k, characters 16k-20k, 1024 px)

Demos and guide

a Godot 4.7 project (a night forest campsite and a character viewer with every animation), a GameMaker 3D room, previews, models.json and a README with setup for Godot, GameMaker, Unity, Unreal and Blender

Engine notes

  • Godot: import the GLB (textures inside); set Loop Mode on the looping clips in Advanced Import Settings; the bones map to SkeletonProfileHumanoid for retargeting. The demo project shows it all.
  • GameMaker: open demos/gamemaker/WickerpinePackDemo.yyp (LTS 2026 or 2024.14+) and press Run; each model is an object you can place. For your own rooms, open the GLB files in Room 3D (guidrygames.com/room3d.html) and save into your project.
  • Unity: import the FBX with its textures folder, Rig > Humanoid (bones map by name), tick Loop Time on the looping clips; or use the GLB with glTFast.
  • Unreal: import the FBX as a skeletal mesh with animations at scale 1; flip the normal maps' green channel; an IK Retargeter maps the shared bone names in one step.

License

  • One purchase covers one buyer: one person, or one company and its team.
  • Use the assets in unlimited games and apps, commercial or not, on any platform.
  • Change them as much as you like.
  • Don't resell or redistribute the assets themselves, or put them in other asset packs or templates.

The full terms: the asset license (LICENSE.txt in the download).

Coming soon

Leave your email and we'll tell you when Wickerpine 3D Pack is out, with a launch discount.

Questions

Can I put my own animations on them?

Yes. All six characters share one 22-bone humanoid skeleton with standard (Mixamo-style) bone names, so Unity's Humanoid rig, Unreal's IK Retargeter and Godot's BoneMap pick them up. SKELETON.md lists every bone and its mapping.

Do the wolf and the crawler move?

They're posed models with no skeleton: slide, bob, lean and lunge them from code, or rig them in your 3D program.

Which version should I use in my game?

The low version (16k-20k triangles per character, mostly 1k-8k per prop, 1024 px textures) is made for games, desktop and mobile. The high version is for close-ups, cutscenes and renders.

How do I use them in GameMaker?

Open the included demo project and press Run. To build your own rooms, open the GLB files in Room 3D, place them in a 3D room and save it into your GameMaker project.

Can I use them in a game I sell?

Yes, in as many games as you like, free or commercial. You can't resell or share the models themselves. See the asset license.

How do I get it after paying?

Sign in before you buy. Right after checkout, the download appears on your account page, and it stays there.

Something's wrong with my download.

Write to us from the About page and we'll sort it out.