Kai and Ren
the teen sword fighters: Kai in a dark academy jacket with red trim (1.70 m), Ren in black with a white scarf (1.65 m)
Assets › 3D
An anime sword-action set in one dark, neon-purple style: two teen sword fighters, two shadow enemies and a 3.2-metre boss, all rigged on one shared humanoid skeleton with 13 animations each, plus 27 props for rooftops at dusk, an old shrine and the Rift itself. Every model comes in a high and a low game version, as GLB and FBX with PBR textures, at real-world size. Ready-to-run demo projects for Godot 4 and GameMaker (made with Room 3D) are included.

The five characters, straight from the pack's own turntables: Kai and Ren, the teen heroes, then Shade, Brute and the Rift Warden. All five share one skeleton and one set of 13 animations, so a clip made for one plays on all of them. Walk, Run, Sprint and the idles are in place, ready for your character controller.
Drag to turn, pinch or scroll to zoom. These are web preview copies of the low game versions; the download has every model in high and low versions, as GLB and FBX.
The hero: dark academy jacket with red trim; 16,000 triangles (low), 1.70 m tall.
Click a picture to see it full size.











the teen sword fighters: Kai in a dark academy jacket with red trim (1.70 m), Ren in black with a white scarf (1.65 m)
a hooded shadow soldier with a spear (1.80 m), a horned heavy demon (2.60 m) and the armoured, caped boss (3.20 m)
Idle, Walk, Run, Sprint, Combat Idle, Sword Attack, Punch, Hit, Death, Jump Start, Jump Loop, Jump Land and Roll at 24 fps, on every character; the walk, runs and idles in place
22 bones with Mixamo-style names, mapped to Unity Humanoid, the UE5 mannequin and Godot's humanoid profile (SKELETON.md); attach the katana or glaive to RightHand
rooftop block, AC unit, water tank, steel girder, broken wall, power pole, street lamp, vending machine and shipping crate
shrine, forest shrine, torii gate, stone and paper lanterns, a 6 m sakura tree, stone stairs and a wood platform
rift portal, rift crystal, floating rift platform, shadow spikes and the wisp, a floating spirit enemy
treasure chest, crystal gem, health charm, a katana and a glaive
high (props 10k-50k triangles, characters 60k-70k, 2048 px textures) and low for games (props 1.5k-8k, the sakura tree 16k, characters 16k-20k, 1024 px)
a Godot 4.7 project (shrine-and-rooftops scene and a character viewer with every animation), a GameMaker 3D room, previews, models.json and a README with setup for Godot, GameMaker, Unity, Unreal and Blender
The full terms: the asset license (LICENSE.txt in the download).
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Yes. All five share one 22-bone humanoid skeleton with standard (Mixamo-style) bone names, so Unity's Humanoid rig, Unreal's IK Retargeter and Godot's BoneMap pick them up. SKELETON.md lists every bone and its mapping.
The low version (16k-20k triangles per character, 1.5k-8k per prop, 1024 px textures) is made for games, desktop and mobile. The high version is for close-ups, cutscenes and renders.
Open the included demo project and press Run. To build your own rooms, open the GLB files in Room 3D, place them in a 3D room and save it into your GameMaker project.
The katana and glaive are separate props: attach one to the RightHand bone (Godot: BoneAttachment3D; Unity: a child of the hand; Unreal: a socket). Shade's spear is part of its model.
Yes, in as many games as you like, free or commercial. You can't resell or share the models themselves. See the asset license.
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