Waveforms of sci-fi weapon sounds under the title Sci-Fi Weapons & UI

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Sci-Fi Weapons & UI

93 modern sci-fi sound effects, full, layered and wide. 57 weapons: blasters, energy rifle shots and bursts, a plasma cannon, a railgun with its charge-up, laser beams (start, loop, stop), a scatter blaster, rockets, grenades, EMP, reload, overheat and vent, an energy sword, shields and impacts on metal, energy and armour. 19 tech and world sounds: teleports, warp jump, doors, force fields, a terminal hack, scanner, drone fly-by, engine and hover hums, alarms and an airlock. And 17 UI sounds for menus and the HUD. Stereo where it helps, 9 seamless loops and variants for the sounds a game repeats, as WAV and OGG, with ready GameMaker and Godot 4 projects and every sound's Room 3D Sound Maker file.

  • 93 sounds: 57 weapons, 19 tech and world, 17 UI
  • WAV (44.1 kHz, 16-bit) and OGG; stereo weapons and world sounds, mono UI
  • 9 seamless loops: beams, hums, engines, alarms
  • Variants of the sounds a game plays again and again
  • GameMaker LTS 2026+: a project with every sound
  • Godot 4.7: every sound, a demo scene and a small helper
  • Room 3D Sound Maker files for every sound

Hear them

Sci-Fi Weapons & UI: the preview reel

Ninety seconds through the pack: the weapons, then the tech and world sounds, then the menu and HUD sounds.

Hear every sound in the sound browser

Gallery

Click a picture to see it full size.

What's inside

93Sounds
57Weapons
9Loops
WAV + OGGFormats
3Engines
  • WAV (16-bit, 44.1 kHz)
  • OGG (smaller, for web and mobile)
  • GameMaker project (sound assets)
  • Godot 4 project with a demo scene
  • Room 3D Sound Maker files (.r3dsound)
  • Preview reel and contact sheet
  • sounds.json and a README listing every sound

Guns: 21 sounds

Blaster (4 variants), energy rifle shot (4) and three-round burst (2), plasma cannon (2), railgun charge and shot (2), scatter blaster (3), reload, charge up and empty click.

Beams, rockets and grenades: 12 sounds

Laser beam start, loop and stop, rocket launch and explosion, grenade throw, bounce and blast, EMP blast, overheat and vent.

Energy sword and shields: 13 sounds

Sword on, hum loop, 3 swings, 2 hits, sword off; shield up, 3 shield hits and a shield break.

Impacts: 11 sounds

Hits on metal (4 variants), energy (4) and armour (3).

Tech and world: 19 sounds

Teleport in and out, warp jump, door open and close, airlock, force field on, off and hum, terminal hack, scanner sweep, drone fly-by, engine and hover hums, power up and down, beeping and klaxon alarms, computer processing.

UI: 17 sounds

Hover, select, confirm, back, error, menu open and close, notification, achievement, objective complete, level up, countdown beep and go, low-health loop, 3 typing clicks.

Engine notes

  • GameMaker (LTS 2026 and newer): open the project, or bring its sound assets into your own game; audio_play_sound(snd_scifi_ui_confirm, 1, false); loops with true.
  • Godot 4.7: copy sounds/ and sfx.gd into your project; SciFiSfx.play(self, "scifi_blaster") picks a random variant. The loops are set to loop on import.
  • Room 3D: open any .r3dsound in Window > Sound Maker (Room 3D 1.4 and newer), change it, then keep it in your project, save it to GameMaker or Godot, or export a WAV.
  • Any other engine: use the WAV or OGG files (the WAV loops join perfectly).

License

  • One purchase covers one buyer: one person, or one company and the people working on its projects.
  • Use the sounds and the demo code in any number of games, apps, videos and other projects, free or commercial, on any platform.
  • Change them as much as you like. No credit required.
  • Ship them inside your games, and inside the Room 3D, Godot or GameMaker projects you make with them.
  • Don't sell or share the sounds on their own, or as a sound or asset pack, changed or not.

Coming soon

Leave your email and we'll tell you when Sci-Fi Weapons & UI is out, with a launch discount.

Questions

Do I need Room 3D?

No. The WAV and OGG files work in any engine, and the GameMaker and Godot projects work on their own. The .r3dsound files are extras for Room 3D's Sound Maker, where you can open and change each sound.

How do the weapon sets go together?

Play the railgun charge, then a shot; the beam start, the loop while firing, then the stop; the sword on, its hum, swings and hits, then off. The README lists every set.

WAV or OGG?

Both are in the pack, with the same sounds. WAV is full quality and best for editing and for loops; OGG files are much smaller, handy for web and mobile builds.

Can I use them in a commercial game?

Yes, in any number of your own games, apps and videos, free or paid. You can't resell or share the sounds as a sound pack.

Is there a bundle?

Yes: the Guidry Games Sound Bundle has all five sound packs for $23.99 (the packs are $7.99 each).

How do I get it after paying?

Sign in before you buy. Right after checkout, the download appears on your account page, and it stays there.

Something's wrong with my download.

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