Guns: 21 sounds
Blaster (4 variants), energy rifle shot (4) and three-round burst (2), plasma cannon (2), railgun charge and shot (2), scatter blaster (3), reload, charge up and empty click.
Assets › Sound Effects
93 modern sci-fi sound effects, full, layered and wide. 57 weapons: blasters, energy rifle shots and bursts, a plasma cannon, a railgun with its charge-up, laser beams (start, loop, stop), a scatter blaster, rockets, grenades, EMP, reload, overheat and vent, an energy sword, shields and impacts on metal, energy and armour. 19 tech and world sounds: teleports, warp jump, doors, force fields, a terminal hack, scanner, drone fly-by, engine and hover hums, alarms and an airlock. And 17 UI sounds for menus and the HUD. Stereo where it helps, 9 seamless loops and variants for the sounds a game repeats, as WAV and OGG, with ready GameMaker and Godot 4 projects and every sound's Room 3D Sound Maker file.

Ninety seconds through the pack: the weapons, then the tech and world sounds, then the menu and HUD sounds.
Blaster (4 variants), energy rifle shot (4) and three-round burst (2), plasma cannon (2), railgun charge and shot (2), scatter blaster (3), reload, charge up and empty click.
Laser beam start, loop and stop, rocket launch and explosion, grenade throw, bounce and blast, EMP blast, overheat and vent.
Sword on, hum loop, 3 swings, 2 hits, sword off; shield up, 3 shield hits and a shield break.
Hits on metal (4 variants), energy (4) and armour (3).
Teleport in and out, warp jump, door open and close, airlock, force field on, off and hum, terminal hack, scanner sweep, drone fly-by, engine and hover hums, power up and down, beeping and klaxon alarms, computer processing.
Hover, select, confirm, back, error, menu open and close, notification, achievement, objective complete, level up, countdown beep and go, low-health loop, 3 typing clicks.
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No. The WAV and OGG files work in any engine, and the GameMaker and Godot projects work on their own. The .r3dsound files are extras for Room 3D's Sound Maker, where you can open and change each sound.
Play the railgun charge, then a shot; the beam start, the loop while firing, then the stop; the sword on, its hum, swings and hits, then off. The README lists every set.
Both are in the pack, with the same sounds. WAV is full quality and best for editing and for loops; OGG files are much smaller, handy for web and mobile builds.
Yes, in any number of your own games, apps and videos, free or paid. You can't resell or share the sounds as a sound pack.
Yes: the Guidry Games Sound Bundle has all five sound packs for $23.99 (the packs are $7.99 each).
Sign in before you buy. Right after checkout, the download appears on your account page, and it stays there.
Write to us from the About page and we'll sort it out.