Frames of the Nature & Weather FX effects under the title Nature & Weather FX

Assets › 3D

Room 3D Nature & Weather FX

Rain, snow, fog, fire, water and wildlife: 25 game-ready 3D particle effects that look the same in Godot 4, GameMaker and Room 3D. Each one is layered by hand (cores, glows, smoke, sparks), timed to read at game distance, and comes with the light that goes with it: flickering glows for fires and portals, short flashes for blasts and hits. A ready Godot scene per effect, a GameMaker project with every effect as data, and Room 3D effect files with a showcase room.

  • 25 effects: 23 looping, 2 one-shot
  • 6 with a light (a flickering glow or a flash)
  • Godot 4.7: a scene per effect, a demo scene and the runtime
  • GameMaker LTS 2026+: a demo project, the particle kit and light helpers
  • Room 3D: effect files for Import Effect and a showcase room
  • Every texture as PNG: full (up to 1024 px) and a 256 px lite set
  • Particle counts and performance notes for every effect

See them play

Nature & Weather FX: a few of the effects in motion

A few of the effects as they come, rendered by the same shader maths that Godot, GameMaker and Room 3D use. The pack has 25: Rain: Light, Rain: Heavy Downpour, Rain Splashes, Snowfall, Blizzard, Fog Bank, Drifting Leaves, Fireflies and more.

Gallery

Click a picture to see it full size.

What's inside

25Effects
23Looping
2One-shot
6With lights
3Engines
  • Godot 4 scenes + runtime
  • GameMaker project
  • Room 3D effect files (room3d-fx JSON)
  • Room 3D showcase room
  • PNG textures and flipbooks, full and lite
  • Animated previews of every effect
  • How-to and effect notes

Rain: Light

A light, steady rain over a 10 by 10 metre area: thin streaks catching the light, fading near the camera.

Rain: Heavy Downpour

A heavy downpour: dense slanting rain, a grey haze of spray hanging in the air and drops bouncing off the ground everywhere.

Rain Splashes

Raindrops landing on the ground over a 10 by 10 metre area: tiny crowns and bouncing droplets. Put it with Rain: Light on paving, roofs or puddles.

Snowfall

Gently falling snow over a 10 by 10 metre area: flakes of four shapes tumbling, swaying and drifting with a light breeze.

Blizzard

A driving blizzard: snow streaking sideways in a strong wind, gusts of blowing snow haze and spindrift racing along the ground.

Fog Bank

A slow, low fog bank about 8 by 8 metres and 2 high: soft layered banks drifting and turning, fading as the camera walks in.

Drifting Leaves

Autumn leaves (green, gold, orange and red) tumbling down and drifting on the breeze over an 8 by 8 metre area.

Fireflies

Fireflies drifting lazily over a 6 by 6 metre meadow or swamp, each blinking its own slow green-gold glow.

Campfire

A crackling campfire about a metre tall: flame tongues, a warm glow, rising embers, a drift of smoke and a flickering orange light.

Torch

A wall or hand torch: a small, lively flame whose flames, embers and smoke trail behind when it's carried, with a flickering light.

Candle Flame

A calm candle flame with a soft halo and the gentle waver of a candle's light.

Smoke Column

A tall column of dark smoke rising from a distant fire and bending with the wind high up: a burning town on the horizon, a crash site, a signal.

Waterfall Mist

Spray and mist boiling up where a waterfall lands, about 4 metres wide: billowing mist, droplets flung out and a fine haze.

Big Splash

Something heavy dropping into water (a crate, a body falling in, a cannonball): a tall crown, a column of spray, droplets raining back down, mist and spreading rings.

Ripples

Rings spreading on still water from one spot, again and again: a drip into a pool, a fishing float, something stirring under the surface.

Dust Storm

A desert dust storm: thick walls of tan dust rolling past in a strong wind, streaks of blowing sand and grit skittering along the ground.

Drifting Embers

Glowing embers floating up and drifting on hot air over a 3 by 3 metre area: the aftermath of a fire, a forge, a burning village.

Pollen and Seeds

Pale pollen and dandelion fluff floating slowly through the air over an 8 by 8 metre area: a sunny meadow, a forest clearing.

Dripping Water

A drop forming on a ceiling or a leaky pipe 2.5 metres up, swelling, falling and splashing on the floor, again and again.

Storm Lightning

A lightning strike in a storm, a little way off: a forked bolt flickering down from the clouds, the sky lighting up and a strong flickering light over everything.

Steam Vent

Steam jetting from a vent or a broken pipe and billowing out into a white cloud, with a hissing spray of droplets.

Bonfire

A big bonfire about two and a half metres tall: roaring flames, a column of smoke, showers of embers and a strong flickering light.

Chimney Smoke

A lazy plume of grey wood smoke rising from a chimney or a camp, thinning and leaning as it climbs.

Dust Motes

Dust motes hanging and turning in still indoor air, catching the light in a 2 by 3 metre column: a sunbeam through a window, an old attic, a crypt.

Geyser

A hot spring geyser erupting every four seconds: a column of water blasting up and raining down, with steam boiling off, and a steady wisp of steam between eruptions.

Engine notes

  • Room 3D: File > Import Effect... (Shift+Cmd+F) adds any of the effect files to your project; or open the showcase room. Save to GameMaker takes them along.
  • Godot 4.7: copy addons/r3d_fx, effects and textures into your project, then instance a ready scene or call R3FxPlayer.spawn(). Forward+, Mobile and Compatibility.
  • GameMaker (LTS 2026 and newer): open the demo project, or copy its Room 3D kit scripts, objects, shaders and the effects' Included Files into your game; fxpack_burst() and fxpack_play() play an effect with its light.

License

  • One purchase covers one buyer: one person, or one company and the people working on its projects.
  • Use the effects, their textures and the demo code in any number of games, apps and other projects, free or commercial, on any platform.
  • Change them as much as you like: retime, recolour, resize, redraw the textures. No credit required.
  • Ship them inside your games, and inside the Room 3D, Godot or GameMaker projects you make with them.
  • Don't sell or share the effects or textures on their own, or as an effects or asset pack, changed or not.

Coming soon

Leave your email and we'll tell you when Room 3D Nature & Weather FX is out, with a launch discount.

Questions

Do I need Room 3D?

No. The Godot 4 project and the GameMaker project work on their own; Room 3D is where the effects were made, and you can open and change them there.

Do they look the same in Godot and GameMaker?

Yes. All three draw the particles with the same maths, worked out on the GPU from the time alone, so an effect plays the same way everywhere.

How heavy are they?

Most effects use 10 to 150 particles and 2 to 5 draw calls; the documents list each effect's numbers. A 256-pixel lite texture set is included for low-end devices.

Were the textures made with generative tools?

No. Every texture and flipbook is drawn by code from noise, shapes and gradients, and every effect is set up by hand.

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