Frames of effects from the four packs under the title Room 3D Effects Bundle

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Room 3D Effects Bundle

All four effects packs in one: 100 game-ready 3D particle effects for Godot 4, GameMaker and Room 3D. Gunfire, impacts and explosions; spells, auras and portals; rain, snow, fog and fire; lasers, shields and teleporters. Each pack is complete: effects, lights, full and lite textures, a Godot project and a GameMaker project.

  • 100 effects in four packs
  • Combat FX, Magic FX, Nature & Weather FX, Sci-Fi FX
  • Godot 4.7, GameMaker LTS 2026+ and Room 3D
  • Lights, full and lite textures, demos for each engine
  • $19.99 for all four (the packs are $7.99 each)

See them play

The bundle's showreel

Effects from all four packs, rendered by the same maths Godot, GameMaker and Room 3D use.

Gallery

Click a picture to see it full size.

What's inside

100Effects
4Packs
3Engines
  • Godot 4 scenes + runtime
  • GameMaker projects
  • Room 3D effect files and showcase rooms
  • PNG textures, full and lite

Room 3D Combat FX (25 effects)

Muzzle flashes, impacts, explosions and battlefield fire.

Room 3D Magic FX (25 effects)

Spells, auras, portals and glyph circles.

Room 3D Nature & Weather FX (25 effects)

Rain, snow, fog, fire, water and wildlife.

Room 3D Sci-Fi FX (25 effects)

Lasers, shields, teleporters and energy tech.

Engine notes

  • Room 3D: File > Import Effect... (Shift+Cmd+F) adds any of the effect files to your project; or open the showcase room. Save to GameMaker takes them along.
  • Godot 4.7: copy addons/r3d_fx, effects and textures into your project, then instance a ready scene or call R3FxPlayer.spawn(). Forward+, Mobile and Compatibility.
  • GameMaker (LTS 2026 and newer): open the demo project, or copy its Room 3D kit scripts, objects, shaders and the effects' Included Files into your game; fxpack_burst() and fxpack_play() play an effect with its light.

License

  • One purchase covers one buyer: one person, or one company and the people working on its projects.
  • Use the effects, their textures and the demo code in any number of games, apps and other projects, free or commercial, on any platform.
  • Change them as much as you like: retime, recolour, resize, redraw the textures. No credit required.
  • Ship them inside your games, and inside the Room 3D, Godot or GameMaker projects you make with them.
  • Don't sell or share the effects or textures on their own, or as an effects or asset pack, changed or not.

Coming soon

Leave your email and we'll tell you when Room 3D Effects Bundle is out, with a launch discount.

Questions

Do I need Room 3D?

No. The Godot 4 project and the GameMaker project work on their own; Room 3D is where the effects were made, and you can open and change them there.

Do they look the same in Godot and GameMaker?

Yes. All three draw the particles with the same maths, worked out on the GPU from the time alone, so an effect plays the same way everywhere.

How heavy are they?

Most effects use 10 to 150 particles and 2 to 5 draw calls; the documents list each effect's numbers. A 256-pixel lite texture set is included for low-end devices.

Were the textures made with generative tools?

No. Every texture and flipbook is drawn by code from noise, shapes and gradients, and every effect is set up by hand.

How do I get it after paying?

Sign in before you buy. Right after checkout, the download appears on your account page, and it stays there.

Something's wrong with my download.

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