Coins & Pickups: 15 sounds
Coin (4 variants), Double Coin, Bag of Coins, Gem (4 variants), Big Gem, Pick Up Item, Pick Up Key, Pick Up Heart, Pick Up Ammo, Pick Up Star, Collect Ring, Bonus Points, Fruit, Treasure Chest, Token.
Assets › Sound Effects
Coins, jumps, power-ups, lasers, explosions, hits, menu blips and short game jingles: 124 retro sound effects for arcade, platform and action games. Every sound comes clean (16-bit, 44.1 kHz) and 8-bit (crunchy, like an old console), and the sounds a game plays again and again come in 4 variants each, so your game never sounds stuck on repeat. Levelled to the same loudness, trimmed and click-free, as WAV and OGG, ready to drop into GameMaker, Godot 4 or any engine. Made with the Sound Maker in Room 3D, where you can open and change every one.

About a minute and a half: one take of every sound in the pack, category by category, from coins to alarms (the clean versions; the 8-bit ones are in the pack too).
Coin (4 variants), Double Coin, Bag of Coins, Gem (4 variants), Big Gem, Pick Up Item, Pick Up Key, Pick Up Heart, Pick Up Ammo, Pick Up Star, Collect Ring, Bonus Points, Fruit, Treasure Chest, Token.
Jump (4 variants), Small Jump, Big Jump, Double Jump, Spin Jump, Land (4 variants), Heavy Landing, Bounce, Boing, Stomp, Wall Jump, Hop.
Power-up, Big Power-up, Level Up, Speed Up, Shield On, Shield Off, Invincible, Grow, Shrink, Health Restore, Weapon Upgrade, Magic Charge.
Laser (4 variants), Heavy Laser, Small Laser, Double Laser, Blaster (4 variants), Plasma Shot, Zap, Rapid Fire, Gunshot (4 variants), Cannon, Missile Launch, Charge Shot, Short Beam, Ricochet, Enemy Shot.
Small Explosion (4 variants), Explosion, Big Explosion, Distant Explosion, Bomb Drop, Crash, Hit (4 variants), Heavy Hit, Punch (4 variants), Kick, Metal Hit, Soft Hit, Break Block, Shatter, Thud.
Hurt, Small Hurt, Big Hurt, Player Death, Enemy Death, Enemy Pop, Fall, Lose a Life, Damage Buzz, Shield Break.
Cursor Move (4 variants), Select, Confirm, Back, Cancel, Error, Typing (4 variants), Pause, Unpause, Open Menu, Close Menu, Toggle On, Toggle Off, Slider Tick, Press Start.
1-Up, Extra Life, Time Warning, Level Start, Level Clear, Game Over, Countdown Tick, Countdown Go, Checkpoint, Secret Found, High Score, Boss Appears.
Robot Bleep (4 variants), Robot Talk, Robot Step, Robot Alert, Enemy Spawn, Alien Chirp, UFO Hover, Computer Beeps, Drone Buzz, Enemy Alert.
Teleport, Warp, Door Open, Door Close, Switch On, Switch Off, Spring, Alarm.
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No. The WAV and OGG files work in any engine, and the GameMaker and Godot projects work on their own. The .r3dsound files are extras for Room 3D's Sound Maker, where you can open and change each sound.
Clean is the full-quality sound. 8-bit is the same sound roughened like an old console (fewer levels, a lower sample rate). Use one or mix both.
Coins, jumps, shots, hits and other sounds a game plays many times come as _01 to _04: small changes in each, so playing one at random never sounds like a loop.
Both are in the pack, with the same sounds. WAV is full quality and best for editing and for loops; OGG files are much smaller, handy for web and mobile builds.
Yes, in any number of your own games, apps and videos, free or paid. You can't resell or share the sounds as a sound pack.
Yes: the Guidry Games Sound Bundle has all five sound packs for $23.99 (the packs are $7.99 each).
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