Glowing waveforms of spell sounds under the title Magic Spells

Assets › Sound Effects

Magic & Fantasy Spells

81 spell sounds for fantasy games: a set for each of ten elements (fire, ice, lightning, earth, wind, water, light, dark, arcane and poison) with casts, launches, impacts and variants, 11 seamless loops (fireball, tornado, beam, portal, shield and more), and the everyday magic a game needs: fizzle, mana low, buffs and debuffs, shields, teleport and blink, portals, potions, enchanting, level up and pickups. Stereo, levelled to an even loudness, as WAV and OGG, with ready GameMaker and Godot 4 projects and every sound's Room 3D Sound Maker file.

  • 81 sounds: 10 elements plus 24 general magic sounds
  • Cast, launch and impact for each element, with variants
  • 11 seamless loops
  • WAV (44.1 kHz, 16-bit, stereo) and OGG
  • Even loudness across the pack, peaks at -1 dBFS or lower, no clicks
  • GameMaker LTS 2026+ and Godot 4.7 projects (Godot demo with a tab per element)
  • Room 3D Sound Maker files for every sound; pairs with Room 3D Magic FX

Hear them

Magic & Fantasy Spells: the preview reel

About a minute and a half: each element's cast, launch and impact, then shields, portals, potions and the rest.

Hear every sound in the sound browser

Gallery

Click a picture to see it full size.

What's inside

81Sounds
10Elements
11Loops
WAV + OGGFormats
3Engines
  • WAV (stereo, 16-bit, 44.1 kHz)
  • OGG (smaller, for web and mobile)
  • GameMaker project (sound assets)
  • Godot 4 project with a demo scene
  • Room 3D Sound Maker files (.r3dsound)
  • Preview reel and contact sheet
  • README with every sound listed

Fire, ice and lightning: 21 sounds

Cast, launch (2), impact (2) and a travel loop for each, plus fire burst, ice freeze and lightning chain.

Earth, wind and water: 15 sounds

Cast, launch and impacts for each, an earthquake, a tornado loop and a water stream loop.

Light and dark: 12 sounds

Light cast, heal (2), blessing and smite (2); dark cast, launch, impact, curse (2) and a drain loop.

Arcane and poison: 9 sounds

Arcane cast, missile (2), impact, rune and a beam loop; poison cast, launch and impact.

General magic: 24 sounds

Fizzle, mana low, buff on and off, debuff, shield up, loop, hit and break, teleport, blink, portal open, loop and close, potion drink and bubble loop, enchant, rune activate, spell book, crystal hum loop, sparkle, level up and pickups (2).

Engine notes

  • GameMaker (LTS 2026 and newer): open the project to hear every sound, or bring the WAVs into your own game; audio_play_sound(snd_magic_fire_cast, 10, false), true for a _loop sound.
  • Godot 4.7: run the demo (a tab per element), or copy sounds/ into your project and play them on an AudioStreamPlayer (2D or 3D). The loops are set to loop on import.
  • Room 3D: open any .r3dsound in Window > Sound Maker (Room 3D 1.4 and newer), change it, then keep it in your project, save it to GameMaker or Godot, or export a WAV.
  • Any other engine: use the WAV or OGG files.

License

  • One purchase covers one buyer: one person, or one company and the people working on its projects.
  • Use the sounds and the demo code in any number of games, apps, videos and other projects, free or commercial, on any platform.
  • Change them as much as you like. No credit required.
  • Ship them inside your games, and inside the Room 3D, Godot or GameMaker projects you make with them.
  • Don't sell or share the sounds on their own, or as a sound or asset pack, changed or not.

Coming soon

Leave your email and we'll tell you when Magic & Fantasy Spells is out, with a launch discount.

Questions

Do I need Room 3D?

No. The WAV and OGG files work in any engine, and the GameMaker and Godot projects work on their own. The .r3dsound files are extras for Room 3D's Sound Maker, where you can open and change each sound.

Do they go with Room 3D Magic FX?

Yes: the fire, ice, lightning and poison sounds share the effects' names, and the README pairs every Magic FX effect with its sounds.

WAV or OGG?

Both are in the pack, with the same sounds. WAV is full quality and best for editing and for loops; OGG files are much smaller, handy for web and mobile builds.

Can I use them in a commercial game?

Yes, in any number of your own games, apps and videos, free or paid. You can't resell or share the sounds as a sound pack.

Is there a bundle?

Yes: the Guidry Games Sound Bundle has all five sound packs for $23.99 (the packs are $7.99 each).

How do I get it after paying?

Sign in before you buy. Right after checkout, the download appears on your account page, and it stays there.

Something's wrong with my download.

Write to us from the About page and we'll sort it out.