Footstep waveforms under the title Footsteps & Foley

Assets › Sound Effects

Footsteps & Foley

182 sound effects for the everyday sounds of a game world. Footsteps on 15 surfaces (stone, wood, grass, gravel, dirt, metal grate and plate, water, snow, sand, carpet, tile, mud, leaves and a retro 8-bit set), each with 4 walk steps, 4 run steps and a landing, matched in loudness so every surface sits together. Plus 47 foley sounds: doors, switches, levers, chests, drawers, keys and locks, pickups, ladders, ropes, knocks, cloth and breaking crates and pots. As WAV and OGG, with ready GameMaker and Godot 4 projects whose helpers pick a random step for you, and every sound's Room 3D Sound Maker file.

  • 182 sounds: 135 footsteps and 47 foley sounds
  • 15 surfaces x 4 walk, 4 run and 1 landing
  • WAV (44.1 kHz, 16-bit, mono) and OGG
  • Steps matched in loudness across surfaces; no clicks, silence trimmed
  • GameMaker LTS 2026+: every sound, a helper script and a demo room
  • Godot 4: every sound, a FootstepsFoley helper node and a demo scene
  • Room 3D Sound Maker files to open and change every sound

Hear them

Footsteps & Foley: the preview reel

About a minute and a half: walks and runs on every surface, landings, then the doors, locks, chests, ladders and the rest of the foley.

Hear every sound in the sound browser

Gallery

Click a picture to see it full size.

What's inside

182Sounds
15Surfaces
47Foley
WAV + OGGFormats
3Engines
  • WAV (mono, 16-bit, 44.1 kHz)
  • OGG (smaller, for web and mobile)
  • GameMaker project with a helper script and demo room
  • Godot 4 project with a helper node and demo
  • Room 3D Sound Maker files (.r3dsound)
  • Preview reel and contact sheet
  • SOUNDS.md with every sound listed

Footsteps, hard surfaces: 54 sounds

Stone, wood, tile, metal grate, metal plate and carpet: 4 walk steps, 4 run steps and a landing each. Indoor surfaces carry a short, soft room sound.

Footsteps, outdoors: 72 sounds

Grass, gravel, dirt, sand, snow, mud, leaves and water: 4 walk steps, 4 run steps and a landing each, dry as outdoor steps should be.

Footsteps, retro: 9 sounds

A crunchy 8-bit set (4 walk, 4 run, a landing) for pixel-art games.

Doors, switches and buttons: 14 sounds

Wooden door open, close, creak and knock, metal door slam, locked door rattle, sliding door open and close, switch on and off, lever pull and push, button press and release.

Chests, drawers, keys and locks: 7 sounds

Chest open and close, drawer open and close, keys jingle, lock and unlock.

Pickups and items: 6 sounds

Pick up an item, cloth, paper or a bag, page turn, item drop.

Ladders and ropes: 10 sounds

Metal and wooden ladder steps (4 each), rope creak and rope grab.

Impacts, falls and cloth: 10 sounds

Body falls on the ground and on wood, knocks on wood, metal and stone, a breaking crate and pot, 3 cloth rustles.

Engine notes

  • GameMaker (LTS 2026 and newer): open the project and run the demo, or copy the sounds and scr_footsteps_foley into your game; footstep_play("wood", "walk"); or foley_play("ladder_metal");.
  • Godot 4: copy sounds/ and footsteps_foley.gd, add a FootstepsFoley node, then $FootstepsFoley.play_step("wood", "walk") or $FootstepsFoley.play("door_wood_open"); play_step_at() for 3D.
  • Room 3D: open any .r3dsound in Window > Sound Maker (Room 3D 1.4 and newer), change it, then keep it in your project, save it to GameMaker or Godot, or export a WAV.
  • Any other engine: use the WAV or OGG files, picking one of the four steps at random each time.

License

  • One purchase covers one buyer: one person, or one company and the people working on its projects.
  • Use the sounds and the demo code in any number of games, apps, videos and other projects, free or commercial, on any platform.
  • Change them as much as you like. No credit required.
  • Ship them inside your games, and inside the Room 3D, Godot or GameMaker projects you make with them.
  • Don't sell or share the sounds on their own, or as a sound or asset pack, changed or not.

Coming soon

Leave your email and we'll tell you when Footsteps & Foley is out, with a launch discount.

Questions

Do I need Room 3D?

No. The WAV and OGG files work in any engine, and the GameMaker and Godot projects work on their own. The .r3dsound files are extras for Room 3D's Sound Maker, where you can open and change each sound.

Why four of every step?

Play a random one of the four each time and footsteps never sound like a loop. The GameMaker and Godot helpers do this for you.

WAV or OGG?

Both are in the pack, with the same sounds. WAV is full quality and best for editing and for loops; OGG files are much smaller, handy for web and mobile builds.

Can I use them in a commercial game?

Yes, in any number of your own games, apps and videos, free or paid. You can't resell or share the sounds as a sound pack.

Is there a bundle?

Yes: the Guidry Games Sound Bundle has all five sound packs for $23.99 (the packs are $7.99 each).

How do I get it after paying?

Sign in before you buy. Right after checkout, the download appears on your account page, and it stays there.

Something's wrong with my download.

Write to us from the About page and we'll sort it out.